Wednesday, February 28, 2018

Deeply Rooted Tree

right now i'm working on:

because after playthrough gc in raleigh, the part of my game i felt worst about was the bland, rectangular cottage that is the first image you see in the game (after clicking New Game):

this tree is the most deeply nested and/or deeply rooted (ahahalol) game object i've ever created in unity. (i guess there's some holder objects used for the whole scene that have had more childed objects, but they don't count).

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