If you can't tell, in the bottom left photo, I forgot to turn off a trigger to spawn a bunch of dudes, so a lot of them just appeared inside the walls or wherever. The bottom right is from the same instance of the game, so you can kinda get a sense of scale.
The other big reason I did this was that creating a mesh is way more optimal than having the million game objects for environment that I had before. I've actually turned the river into a mesh as well, because the river was a bunch of smaller objects laid along the curve. One mesh will be much better. The trouble that has caused is needing to calculate the direction of the current based on the location of the flying units and also the visuals need reworking. I didn't absolutely love the overlapping ellipses, but I thought it was minimalistically pretty.
I also changed the blog to Blog of Flock of Dogs and blogofflockofdogs.blogspot.com, because it's funny. And now, when I type into the address bar "flo..." it autocompletes to my website and if I type in "blo..." it will, I imagine soon, autocomplete to this blog.
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